The Oldtime ActionPC Football League (OAFL)
1. League Structure
- Members must own the latest version of the Action!
PC Football game and the season's data disk.
- OAFL will have 22 teams, 2 conferences, with 2 divisions in
- Each team will select an era-relevant stadium. Only one team
per stadium with the exception of current stadiums which host
- Internet play is encouraged but not necessary. Coaches are
expected to make every effort to communicate in a timely manner
about how and when the game will be played.
- Actual NFL tie-breakers will be used in determining
playoff berths, draft order, etc.
2. Schedule and Playoffs
- Each regular season will consist of 16 games. All games except
for the Super Bowl will be played with home field advantage turned
on and set to "3".
- Weekly deadlines:
- Tuesday evening results are distributed
- Friday evening coach files and Internet play requests are
due to the home team
- Tuesday 10 pm results files are due
- Games not reported by Tuesday 10 pm will be autoplayed by
- Divisional Playoffs - Each division winner qualifies for the
playoffs. Each conference will also have three wildcard teams.
Wildcard teams are the three non-division winners with the best
records. Playoff teams will be seeded 1 through 5 in each
conference. The two wildcard teams seeded #4 and #5 will play a
"play-in game" in the first round of playoffs. In the second round
of the playoffs the winner of the play-in game will play the #1
seed, while the #2 and #3 seeds play each other. The higher seeded
team will act as home team throughout the conference
- Conference Championship Game - the winners of each divisional
playoff game will meet in the conference championship game. The
higher seed is the home team.
- Super Bowl - The winners of each conference's championship
game will meet at a neutral site with a warm weather climate.
3. Rosters, Trades, and
- Each OAFL roster will consist of 50 players. Players who did
not receive a rating for the current season may be retained, and
he will count as one of the 50 players.
- All positions must be filled with at least one backup for each
position. For special teams players, any C may be the long
snapper, QB's or P's can be used as holders and Gunners can be any
WR, RB or DB.
- Players may play out of position within the following
guidelines: C, G, T may play any offensive line position; DE,
DT may play any defensive line position; ILB, OLB may play any
linebacker position; CB, S may play any defensive back position.
Players who play out of position are reduced in effectiveness by
- After final rosters are submitted, players may only be picked
up off waivers when injuries prevent a team from fielding a
starter and/or a backup. Upon request the league will provide a
player off waivers to fill these openings.
- Trades may be made during the off-season. All Trades must be
submitted by both coaches and must be approved by the league
before becoming final. Trades may include draft picks for the
current season plus one year in advance. For the purposes of
trading, the league is considered to be in the next season when
the Super Bowl is completed.
- Only players appearing on the DKS season disk may be drafted.
The draft is 8 rounds, reverse order of finish, with a weighted
lottery among the four teams with the lowest winning percentage.
The lottery will determine the draft order for the first four
picks in Round 1 only. After the 8th Round teams whose rosters
exceed 50 players must cut down to 50, or less, players. A two
round supplemental draft will follow. No cuts are allowed in the
supplemental phase, and no supplemental picks may be traded. Teams
reaching the 50 player limit during, or after, the supplemental
phase are finished drafting. Teams with less than 50 players after
the supplemental phase will received computer selected players to
bring their roster up to the 50 player limit.
4. Player Usage and Game
- Injuries, game and season fatigue will
dictate player usage. Game fatigue will be set at 15%/30%/50%.
Season fatigue will be set at 110%/120%/140%. Injuries carry over
to the next week's games, including playoff games.
- Post Game injuries will not be
- Use of "trick plays" (RB/WR/TE runs or passes, runs/passes by
kickers/punters) will be limited to actual attempts. Players are
limited to 1 of each type of "trick play" attempt throughout the
entire playoff season.
- Skill position players will be required to achieve 1/3 their
actual usage in the following categories: QB - pass attempts; RB -
rush attempts; WR/TE - receptions. The pass attempts requirement
is waived for any QB who had 9 or fewer attempts. The rush
attempts requirement is waived for any RB who had 9 or fewer
attempts. The receptions requirement is waived for any WR or TE
who had 9 or fewer receptions. All values are rounded down,
meaning that 1/3 of 28 attempts is 9.33, or treated as 9. Also,
players whose primary purpose was to return kicks are exempted
from the 1/3 rule, if their total number of returns is equal to or
greater than the number of attempts, or receptions required by
their position. (For example, a RB who had 21 real life rush
attempts, and 22 kickoff returns would be exempt from the 1/3
rule.) Failure to meet the 1/3 minimum usage requirement results
in free agency for the player. Such players go into the next
season's rookie draft.
- Three audibles can be called by each team
- Quarterbacks with a QB Rating of 59.9
or less will have their durabiltiy set to 10.
- Players who meet these critera will be
exempt from special teams fatigue: Place Kickers, 20 FGA; Punters,
40 punts; Kickoff Returns, 20 returns; Punt Returns, 20
5. Rule Changes and Miscellaneous
- Proposals to change the league's rules can be submitted to the
commissioner. A ballot will be sent to all league members during
the off-season, and a vote taken. All proposals need at least 60%
approval to pass, with a minimum of 13 active members voting.
- The commissioner is solely responsible for all membership